Positions held on The Afflicted:
-3D environment artist
The Afflicted was developed from the beginning around the concept of player control. First glances might give the impression of a typical third person shooter, but a few concepts set it apart. The Afflicted isn’t really a game about shooting the other guy. It’s a game of cooperative team-building. Players are scored on the collection of resources that allow them to shape the growth of their team. A vital element of success is the creation of structures and barricades that can be placed at the whims of the players. A free-form movement system allows for creative navigation and evasion. The goal is to provide a refined, current-generation shooter that still manages to implement the kind of player choice that our inner designers crave.
We have been hard at work since The Afflicted began production in January. It is still in a pre-alpha state, but many of the game’s mechanics are starting to emerge. There is still a long road ahead, but with any luck, the game will be completed by the end of the year, with a full set of levels and features.
To view the game’s web presence, take a look at www.indiedb.com/games/the-afflicted. It includes our most up-to-date content, videos and downloads.