As the only designer and technical artist, I have been responsible for setting up all of the game's levels and progression, as well as much of the art content. I have worn the hat of designer, writer, 3D modeler, animator and gameplay scripter. As a team of only 3 dedicated developers, we have to wear a large number of hats. In the shots on this page, I did the lighting, material set up, layout design and placement, in addition to some of the modeling. Our lead artist, Abigail Bagulay Moore, did an excellent job with primary set pieces in the game.